So after struggling to create a world for a game based on the theme "fear", we have finally created our basis. When a beta hero character becomes self aware and realizes the world around him is being updated to the next version, he's afraid he's going to be next to be replaced. To prevent this, the player must maneuver their way through the game and destroy the world of the game so that the developers have to worry about fixing their original game before they can consider replacing their beta hero.
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