Saturday, June 28, 2014

Screenshot Saturday is back!

After taking a brief reprieve after our special feature menu gif two weeks ago, Screenshot Saturday is back! Check out this new image showing the new level-unlock save feature along with ad-support for the free version!

Saturday, June 14, 2014

Friday, June 13, 2014

Magnemaze is now on Facebook

Like the Magnemaze Facebook page at or just click on "Facebook (Magnemaze)" in the "Connect" gadget in our sidebar.

Blog Makeover

As you have probably noticed, the blog has undergone some visual changes.  Since these changes will most likely continue, you should check back regularly to see what's new! Also, tell your friends to check it out so that you can all be up to date with the latest Magnemaze and obj_char news.  For example, there are now new screenshots available on the Magnemaze page which includes the first landscape view image we've released.  New images will be added every Saturday and posted on the home page, the game page, and on Twitter.

Tuesday, June 10, 2014

Screenshot Saturdays

Don't forget to check in regularly to see the newest postings for Screenshot Saturdays! Additionally, if you want to see all of the latest screenshots compiled in one place, click on the tab at the top of the blog of the game you wish to view and scroll to the bottom.  It should be noted that because obj_char is undergoing a graphic reconstruction, there are no obj_char screenshots as of this post.  But feel free to download the demo and check it out and leave your feedback in the survey!

Sunday, June 8, 2014

Magnemaze Update

Rumor has it that Shower Thoughts has recommissioned the web HTML5 compatible version  Magnemaze :)

Saturday, June 7, 2014

Happy Screenshot Saturday!

Below you can see two screenshots from the new build of Magnemaze for Android.  See lefties, we didn't forget you :)

Friday, June 6, 2014

Magnemaze Title Theme Possibility Sample

Been waiting to see some Magnemaze content? Here's a sample from a possible title track! What do you think? Do you want to see this in the real game? Comment on this post with feedback!